Larian Studios Details Its Implementation of Machine Learning for Upcoming Divinity Game
The developer behind hit titles like Baldur's Gate 3 and Divinity: Original Sin recently shown its next major project, creating a wave of excitement within the industry. However, recent statements from the studio's co-founder have added a new dimension to the narrative, touching on the studio's philosophy toward generative artificial intelligence.
A Tool for Ideation, Not Replacement
In a recent message, Swen Vincke outlined that the company is utilizing AI technology for specific supporting tasks. These encompass developing presentation materials, creating early-stage visual ideas, and drafting temporary text.
Importantly, Vincke stressed that the shipping content in the game will be authored entirely by human writers. "Our team is developing every line in-house," he affirmed.
Larian is continuously expanding our roster of writers and are currently assembling dedicated writer rooms.
Given that visual development is being particularly called out — we right now have twenty-three artistic staff and have job openings for more artists.
Everything we do is supplementary and designed to letting our team spend more time on the creative process.
Any AI system used well is supplementary to a artist's workflow, not a replacement for their talent.
Addressing Concerns and Clarifying the Vision
The admission of AI usage originally generated unease among some the player base. In reply, Vincke issued additional clarification on social media.
"At Larian, we employ AI tools to research ideas, just like we use Google and reference books," he explained. "In the initial planning process we use it as a rough outline for layout which we then substitute with hand-crafted illustrations."
He added, "Larian brings on artists for their creative vision, not for their willingness to replicate what a machine suggests."
Three Pillars of Practical Application
Vincke had earlier outlined the company's targeted strategy to this technology, defining its use into primary functions:
- Streamlining Repetitive Work: This includes refining animations, audio processing, and pipeline-specific tasks like retargeting animations.
- Fast-Tracked Experimentation: Using systems to rapidly prototype simple mock-ups of gameplay ideas to validate concepts ahead of complete implementation.
- Long-Term Aspirations: Exploring how AI could one day enhance new forms of reactivity, especially in creating dynamic reactions in a complex RPG.
He specifically affirmed that core creative areas — like visual art — are are absolutely not fields where the company is reducing human talent. On the contrary, Larian is expanding its staff in these exact roles.
"We are neither releasing a game with machine-made assets, nor planning on trimming down staff to swap them out with artificial intelligence," Vincke concluded.